Kingdom Come: Deliverance -13 February 2018



Kingdom Come: Deliverance is an upcoming action role-playing video game developed by Warhorse Studios and published by Deep Silver for PlayStation 4, Xbox One, and Microsoft Windows, set to be released on February 13, 2018. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate and realistic content.

Kingdom Come: Deliverance is a single-player experience with branching quest lines and a highly interactive world encouraging emergent gameplay. It will feature period-accurate armors and clothing, combat techniques, and real-world castles recreated with the assistance of architects and historians. The game will also contain period-accurate music recorded by Czech musicians.



Kingdom Come: Deliverance is an action role-playing game set in an open world environment and played from a first-person perspective which will utilize a classless RPG system, allowing the player to customize their skills to take on roles such as a warrior, bard, thief or their hybrids. Abilities and stats will grow depending on what the player does and says through branched dialogue trees. During conversations the time a player takes to make a decision is limited and will have an effect on their relationships with others. Reputation will be based on player choices and therefore can bring consequences.

Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system currently features 16 item slots and items on many areas of the body that can be layered. For example, a heavily armored knight may on his upper body wear a gambeson, followed by mail and plate armour, with a tabard or surcoat over top, for a total of four clothing items in the chest slots. Each clothing type will provide different levels of protection against different types of weapons. Clothing will also get progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player will be able to use a variety of weapons including swords, knives, axes, hammers or bows. Horses will feature heavily in the game, and are designed to act with their own AI while under the player's control, moving or jumping to avoid small obstacles or dangers. The player will also be able to fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds level up on their own throughout the journey and come with five slots for armor and attachments.

The game will also feature a needs system which will require the player to sleep and eat in order to stay healthy. Equipment and clothing will also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game will use skill/stat-based mini-games for many of these tasks including weapon and armor repair, as well as for gathering new items by picking locks or pockets, distilling alcohol or creating medicines.

Kingdom Come: Deliverance uses long- and short-ranged weapons in combat which is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which will be unlocked by skill points. Different weapons will have different characteristics making them useful for different purposes. For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor.

Quests are intended to be nonlinear, with multiple ways to complete objectives to allow multiple character types to be viable. The storyline will feature some large scale events such as castle sieges and large battles. Every non-player character (NPC) has their daily routine, and every routine can be affected by the player. Characters are able to react to all player actions and adjust their routines to them. NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine, time in jail, or by subjecting them to the stocks or torture. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes.

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